8/10/2023 0 Comments Dead island vs dead island riptideHowever, this time around the use of post-process anti-aliasing has been jettisoned completely and neither version runs with any kind of AA solution. The core rendering set-up should be familiar to anyone who has played the previous game: Riptide renders natively at 720p on the PS3, taking a slight hit down to 1200x720 on the Xbox 360. Click the links below to see alternative comparisons with the 360 and PS3 versions. "PS3 has minor resolution and texture filtering advantages, but suffers in terms of visual features and frame-rate." Dead Island Riptide: Xbox 360 vs. A look at our head-to-head videos below and the ubiquitous triple-format 720p comparison gallery reveals some clear differences in these areas, with the PS3 version once again featuring the better image quality of the two console releases, despite faring worse in other areas. It's a bitter pill to swallow considering that this version - in common with the original Dead Island - features a small selection of tangible visual advantages over both the 360 and PC releases.Īs you might expect, initial impressions reveal plenty of similarities with the original game from a visual perspective, from the core rendering resolution to the way certain effects are deployed across each platform. However, it's very much a different story on the PS3: random events fail to trigger after completing certain missions, performance is generally shoddy, and this is joined by a new freezing glitch that significantly impacts upon the game on a regular basis. However, the improved level of quality control doesn't quite extend across all platforms: the Xbox 360 and PC releases possess fewer technical issues than the first Dead Island - in fact we rarely had any problems with them at all. The result is a smoother, more complete journey into the zombie apocalypse. The studio has also taken on-board criticism levelled at the first game in other areas: Dead Island Riptide is a noticeable more polished release, with far fewer of the infuriating glitches that previously tarnished the experience. ![]() Attractive, expansive and dripping with detail, Riptide is an effective work-out for the bespoke technology, also seeing an increase in overall enemy count and better realising a world overrun by flesh eating monstrosities. Or at least, I'm holding out for a dismembered man-crotch-in-Speedos statue.Polish developer Techland is back, once again utilising its own Chrome Engine 5 to bring Dead Island's lush tropical environments to life. As it's the reanimated corpse of a previous game that already looked a little peaky, it's something that even Dead Island fans should avoid. If this had been released before Dead Rising or Left 4 Dead, or indeed any of the hundreds of zombie games released between then and now, it might still be relevant to your wallet. I'd warn you in this case not to become that lumbering beast. ![]() In Dawn of the Dead the spectre of mindless consumerism is decrepitly embodied by the zombie. This is funny the first time it happens, but water eventually feels like treacle and you just want to get to get to the next schlocky cutscene before you explode like one of the bloated Suicider zombies. Puttering around paradise on another confusingly signposted 'collect that', 'look there', 'say hi' mission, it's more likely you'll be swamped by zombies and endure quicktime event after quicktime event to fling them off. "There's little joy to be found doing the lacklustre fetch quests or clear-out missions."Īs far as Riptide's vnew additions go, the only feature that makes a difference to play is the ability to captain a motorboat.
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